I enjoyed thinking about new models of interaction by working in low fidelity sketches to high fidelity visual comps, motion studies and Unity prototypes. I contributed to our design principles and UX goals that lead to our final feature set for the product.
All holographic UX started on paper or the whiteboard. Then I would role play scenarios with the creative team to test our hypothesis. This was that people wanted experiences that they could share together, even when you were apart.
In a Skype on HoloLens call, my friends saw what I saw, a light switch that needed to be installed. So, I worked with design and engineering. Together we made UI to translate on both tablet/PC in 2D and as a holographic interaction in 3D. This back & forth created a unique shared experience for See What I See.
In this way, he walked me through the installation in about five minutes. I succeeded! I wish I'd had this product last weekend, when I struggled to install some curtain rods into plaster in my house.
After completing the UI system design of over 70 elements, I gave over 100 demos to press & media to showcase our light switch installation scenario. I even demoed to my wife to reveal what I was working on for nearly 3 years.
I was able to meet astronaut Scott Kelly as one of the perks for working on HoloLens. He gave me a signed autograph.
In 2015, I gave a keynote presentation at The Microsoft Build Conference. It was one of the best moments in my career to design a product and present it on stage for attendees.
UI elements designed
Man on the moon autograph